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Help for ohell rules


Rules of OHell:

Trick:

A trick is a rotation where each person plays a card into a pile. The person who
leads the trick may play any card they have. The other players must follow suit 
(play a card in the suit led) if they have that suit. Otherwise, they may play 
any card they like. When everyone has played, the winner "takes the trick". The 
winner is the person who played the highest trump card if any trump was played 
or the highest card in the suit led. Cards played in other suits cannot win the 
trick.

Trump:

Trump is something of a master suit. A trump beats any other card (except a 
higher trump). You may play a trump at any time you're not required to follow 
suit. The trump suit is determined at the beginning of each round. After cards 
have been dealt to all players, the dealer turns over the top card on the 
remaining deck. The suit of this card will be trump for the round.

In a multi-deck game, the value of the card turned over at the beginning of the 
round determines super-trump. For example, if a 5 of Hearts is turned over, then
that card will be super-trump. It will then beat any other card, even an Ace of 
Hearts. Trump, of course, will be Hearts for the round.

Play:

Hands are dealt out from 1 card each to the maximum (picked by the dealer) and 
back to one. The minimum number of hands, or rounds, is 5 (1 to 3 and back). 
After the cards have been dealt and trump determined, each person in turn bids 
the number of tricks they think they will win. The dealer may not make a bid 
that would make the total tricks bid equal to the number of tricks. That is, 
someone must go down (unless tricks are cancelled).

The person who bids first leads first, and the winner of each trick leads the 
next trick. When displaying the trick, the card in [] is the current winning 
card of the trick.

You must take exactly the number of tricks you bid to gain points when scoring. 
If you take any more or either fewer or more than your bid, you lose points.

If you make your bid, you gain 10 points plus your bid squared. So, making a bid
of 6 is worth 46 points. If you bid zero and make it, you gain 10 plus the 
number of cards in the round. So, a successful bid of 0 in round 4 is worth 14 
points.

If you fail to make your bid, you lose the cube of the difference between your 
bid and the number of tricks you take! So, being off by 1 only costs you one 
point. However, this grows quickly. If you bid 5 and make only 2, you lose 27 
points.

It is almost always better to make a 0 bid than to make a 1 bid. However, it is 
more dangerous, as being forced to take any trick will make you miss your bid.

Also, remember: it is just as bad to take too many tricks as to take too few.